Sixth battle of the Wolf of Vengeance campaign.
After battling the Undead in the Moot, Rhobar decides to head to Dörthagen: all the hints found in Hugo's house lead there, so it's the natural place to go.
Path of the Winds Game 2
Dörthagen
December 12, 2020
Briefing
When you reach the village of Dörthagen, you, Rhobar, find it teared down to pieces. The borough stands on the border between Reikland and Talabecland, just where the trenches of the violent civil war lied. Here, the Imperial artillery brought destruction to the houses and the streets, and you really consider the tragedy of the war. You remember being around here during your period as a soldier, under Heinderich's command; now, Dörthagen is a pile of rubble, where probably wander scattered warbands of deserters and Sigmar only knows how worse creatures.
You and your men walk wary throughout the village to the centre of the town, where the map found in Hugo's hut signs. Every corner, every window could conceal an ambush: you're ready to face it. And ready you must be, for suddenly a shot echoes in the air and a madman armed with an enormous morning star rises screaming at you with bad intentions...
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Empire vs Empire. Skirmish
The armies
The good ones
Empire Team
Rhobar has the same troops he had in the Moot, so a versatile little contingent of Empire troops: Spearmen and Halberdiers, some Crossbowmen, two Knights (one is Rhobar's second in command, Von Horrocks), an Outrider and Rhobar himself.
The bad ones
Bandit/Deserter Team
A similar warband confronts Rhobar in the streets: some men escaped from the war, ex soldiers or ex convicts now turned into bandits. They're intention is to kill Rhobar and his men to rob them of their gear, but they won't risk everything to achieve that. Some Free Company Militia and other State Troops, a couple of Imperial Archers and Handgunners; the bandit chief is a Pistolier, and with him there are a couple of Adventurers (represented in game with the same profile as a Witch Hunter). Lastly, a mad Flagellant fights with the bandits, his mind lost due to the horrors he had to behold...
The game
On the left, Rhobar and his men confront the bandits between the walls of a cemetery |
The scrum is harsh |
Von Horrocks, Rhobar's lieutenant, is ready to jump out from the destroyed wall and attack the bandit chief. Some ancient Dwarven statues mark the story of this ancient town |
Here there was an epic scene which deserves a little digression... some wonderful pics were made!
The story
"What are these things?". This is the only thing you can think while ordering to your men to convey to the wall to regroup and attack. The mutated soldiers are tearing into pieces the bandits, while some of them try to escape and hide in the streets. Is a harsh fight, but you and your soldiers eventually manage to kill the five creatures. The deserters knew they where hiding under the tower, and that was the reason of their attempt to avoid coming near it. But you feel that these are not just the effects of some accidental exposure to Chaos.
The lair of the mutated soldiers is the place to go. It's a filthy and narrow tunnel under the rubbles, but you manage to find what apparently you were looking for: an artifact that you recognise as the missing eighth object from Hugo's house. Now the set is complete, you have all the Eight Secrets. But what for? In the book there isn't any advice about how to use them and how they're "incredible power" can be unleashed. They're just eight random things, not beautiful weapons, not even useful tools. But the secrecy around the map, the location and the books found in the Moot means that there's something you're missing. You just don't know where to find it yet.
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