Posted on Monday, December 6, 2021Last update

The Mordheim fever took us forward ⚔️

Saturday me and my mates played a Mordheim game using the scenario on Town Cryer #13, The Sword of the Herald. Nice scenario: a glooming green sword in the centre, surrounded by lots of Wyrdstone markers and nice Zombies everywhere.

In the centre the sword and some coins mark the objective. Larger coins means larger shards!

My Orcs are in the down left corner, oppose to Michele's Possessed near the cimitery. On the right, Davide's Dwarves started in the little wood. The coins near the warbands mark the centre of the deployment zone area of 6".

The scenario was randomly chosen by Michele, and we rapidly tried to put it on the board. The result was we misread some rules... we discovered it too late, but the game wasn't really hacked that bad. On the contrary: we liked it. A lot. More on this forward in the post.

The game itself ran smoothly and we had lots of fun. We decided that the Zombies which resurrected near the centre of the table would activate and charge on a radius determined by a die each turn: on turn two they activated on 5" and there were Zombies everywhere!

The Zombie is about to trying a diving charge on the (invisible) Squig under him. Will he succeed?

Answer: no.

The Orcs advance towards the gate

The Possessed start from the graveyard and charge the first Zombies ahead

The Dwarves scatter alongside the walls

In the centre there is a green light fog which prevents model from seeing anything more than 3" from then. The fog covers a radius of 5" from the centre, but there is an additional circle of 3" in which the model can still be sawn from out the fog. The Henchmen can enter and move only if the Leader passes a LD test: scary things live near the rich prizes...

Orcs and Possessed are dangerously on the same route to the centre...

The Dwarven path is full of not-so-dead bodies!

Another Zombie trying to fly


Some activity in the centre: in the fog, the Troll and some Orchish folks kill Zombies everywhere and claim the prizes from the angry Possessed


The Orcs flee with the sword! Orc Boss took the item and run away, followed by the Shaman with a big shard. The Trollslayer do the same and retreat towards his party, while the Possessed are still fighting the greenskins

"Aaaaaaargh!" Finally a Zombie succeeds in a diving charge on the Dwarf Thane! This will not end well, but will surely end cool 

Last turns: lots of Zombies attack the Possessed Magister! Me and Michele decided for a truce: I'm not intended on killing his powerful warrior Sbraaah (the thing with the tentacles), so I let him free from the Squig dental routine

Orc Heroes are running away with the sword: Gork watched upon us! Or was it Mork?

Traitor! The Possessed Magister confuses one of the Greenskins with his dreadful magic and he attacks the Shaman!

In the end, me and Davide left the field to Michele and his Possessed, which were the only warband without any casualty. We divided the booty: one big shard each (worth 3 Wyrdstone pieces), one little shard to me and one to Michele, and the sword obviously to the Orcs

The followers of Dr. Von Pfalz (Michele's Magister) perched on a building facing the centre of the battlefield and threw arrows every minute of the game to everyone in sight

Group pic in the centre of the table

The Dwarves suffered from their slow Movement and close the game with 3 pieces of Wyrdstone, +1 because of their Treasure Hunters' abilities. Same result as the Possessed, in the end.

Once we ended the game, we read that the sword... could cause the daemonic possession of the bearer! My Boss would have to pass a LD test every turn to not attack the first model in sight screaming he was the herald of the Shadowlord. Sigh. However, we left the sword to the Greenskins (I renounced to my additional exploration die to make amend), which sold it for 100 GC (💰). Michele wanted the sword for himself, because Possessed can equip it being a Chaos weapon.

The story could have ended there, but we like the story of sword too much to left it unplayed. So we thought of a narrative campaign built around the search for the sold Sword of the Herald: everyone wants the Sword, first of all the Possessed, for which it will be the key to the Shadowlord himself...

The Sword of the Herald token is ready-made for the campaign!