I've always been keen on dungeon crawlers, since the first Diablo came on my PC. Even if during our rolegame sessions we never really played lots of dungeon-type situation, in our WFB campaigns there were often typical dungeons in which the Hero must survive to achieve some narrative objectives. Years ago, thanks to a former friend, we used the tiles from Advanced HeroQuest to create this dungeons. Then I printed something similar (in monochrome to economize; I still have and use those), and we even tried the original HeroQuest, which I really liked even if we played just few games.
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| Random Diablo pic just for pure love |
